Geoffrey Smith is a Lead Designer at Respawn.
Table of Contents
Career
Smith joined Infinity Ward in February 2005 and left in May 2010. For Call of Duty 2 he worked mostly on the Single Player, later joining the multiplayer team for Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2.
Geoff Smith joined Respawn Entertainment in June 2010, where he works on the Titanfall franchise.
Maps
- Angel City
- Colony
- Smuggler's Cove
- Nexus1
- Training Ground2
- Runoff
- Zone 18
- Drydock
- Eden
- Forwardbase Kodai
1Nexus was finished by Alex Roycewicz and 2Training Ground by Chuck Wilson.
External links
- Composite Level Design - Smith's personal website.
- Who Remains At Infinity Ward?
- Gamasutra - Deathmatch Map Design: The Architecture of Flow Interview with Geoff Smith