Geoffrey Smith is a Lead Designer at Respawn.
Smith joined Infinity Ward in February 2005 and left in May 2010. For Call of Duty 2 he worked mostly on the Single Player, later joining the multiplayer team for Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2.
Geoff Smith joined Respawn Entertainment in June 2010, where he works on the Titanfall franchise.
- Angel City
- Smuggler's Cove
- Training Ground2
- Zone 18
- Forwardbase Kodai
- Composite Level Design - Smith's personal website.
- Who Remains At Infinity Ward?
- Gamasutra - Deathmatch Map Design: The Architecture of Flow Interview with Geoff Smith